In some cases, the timed Sprite Bottles might award the player with a pre-levelled Forever Sprite whereas other prizes only offer level one Forever Sprites. Forever Sprites on the other hand, can be used repeatedly and levelled up to increase their tier and obtain stronger effects. "Higher tier" One use Sprites are as well larger than the cheaper ones. Sprites are divided into two categories: "One use" and "Forever." One use Sprites are only good for one run and will disappear at the end of it. When receiving a Sprite, it will be of a random type.Īmy running with three Sprites by her side. Alternatively, a Sprite Bottle can be bought immediately for sixteen Red Star Rings or less depending on how much longer a player would otherwise have to wait. Sprites come in various types and are obtained by completing certain events, unlocking prize packages, or by waiting eight hours for a Sprite Bottle to "open" and grant a free Sprite (six hours for players running a Boom Boost). Alternatively, they can be sold for additional Rings. In gameplay, they bestow abilities to the playable characters such as lengthened duration of power-ups and dashes, increase the appearances of power-ups, improving Ring collection, etc. In Sonic Dash 2: Sonic Boom, Sprites serve as companions during runs. The Sprites are capable of levitation and possess magical traits. Some Sprites age by evolving, changing from infant to teen to adult instantly while assuming larger forms with more pronounced traits for each stage. Some exhibit unique traits pertaining to certain elements, such as birds, flames and electricity. Shared traits include round bodies, somewhat big heads, no facial features except for large eyes, two arm-like appendages, ghostly tails, no legs, and wisps on their head. The Sprites are spirit-like creatures that come in different colors.
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